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JayKat's Conditional Map BGM is a plugin for RPG maker MV that allows you to use note tags with switches &  variables to stop the default map music from playing, and even use a different song for that map altogether.

====TERMS OF SERVICE====

This plugin is free for both commercial and non-commercial use. If you use this plugin please credit me as JayTheTacoKat. Modification and redistribution is allowed so long as it's not being sold for money.


====Parameters====

This plugin comes with 3 paremeters, all of which are related to the AltBgm  tag. They are used when the corresponding note tags are not present, but AltBgm is.

Default Volume (80 by default) - the volume of the AltBgm

Default Pitch (100 by default) - the pitch of the AltBgm

Default Panning (0 by default) - the pan of the AltBgm

====MAP TAGS====

<ConBgm: z>

 z - game switch id

if the switch is on it will prevent the mapBGM music from playing


<AltBgm: y>

y - game variable id

if the ConBgm switch is on, and AltBgm is present, it will play the song in the game variable, at the entered pitch and volume.

to set a game variable to a song name, use the control variable event, select script, and set it to a the filename of a .ogg file in the audio/bgm folder without the extension (.ogg) in quotes. For example, if you have the file Epic_battle.ogg, you would set the variable to 'Epic_battle'.

<AltVol: y>

<AltPit: y>

<AltPan: y>

y - game variable id

AltVol, AltPit, and AltPan values should be integers (whole numbers).

Volume ranges from 0-100, pitch ranges from 50-150, and pan ranges from -100-100. these tags only function if <AltBgm: y> is present.


====PATCH NOTES====

  • V1.0.0 - functional
    • Plugin was made fully functional

Download

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Click download now to get access to the following files:

JayKat_ConditionalMapBGM.js 4.8 kB

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